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RETO MAXIMO VII \ Crown Fighting Championships "Attention Fighters" January 1, 2005 Tijuana, Mexico
Our good friend Tony Perez has been busy over the holidays planning his next two events:
"Crown Fighting Championship - II" scheduled for Saturday, March 26th, 2005 in Rosarito Beach; followed by "Reto Maximo - VII" tentatively scheduled for Saturday, April 30th, 2005 in Tijuana, Mexico.
He's looking to book 10 matches for each date. All interested fighters should send the following information ASAP to have plenty of time to list available fighters and work the best possible match-ups.
1) Full name 2) Age 3) Weight 4) MMA record 5) MA general background (belt rank, years training, etc.) 6) Team / Location 7) Contact phone(s), Email if applicable. (best time to be contacted)
8) Any other info that may be
helpful to match up as fairly as possible. provided timely). CFC fight venue at Corona Plaza Hotel in Rosarito (open air) and RM either in Tangaloo Club or Balak Discotheque in Tijuana (to be announced).
Hotel accommodations for both events will be at Corona Plaza Hotel in Tijuana provided for all fighters as well as transportation to and from Rosarito.
Booking and arrangements discussed
personally with each team director or independent fighter as applies. Marco Antonio Perez (Tony) Reto Maximo / Crown Fighting Championship - Producer Email: kronos1@telnor.net
RETO MAXIMO / CFC Rules MODIFIED PANKRATION ATHLIMA MIXED MARTIAL ARTS RULES
Required safety gear & uniform Safety Gear Approved MMA gloves, cup, and mouth guard. Optional - neoprene or cloth joint supports can be worn provided the approval of the official referee, the support must not have any rigid parts. Taping of previously injured areas will be subject to the approval of the ringside physician. Every athlete must bring his / her own cup and mouth guard. Although wrapping tape and gloves will be provided by the event organization it is recommended that each athlete bring their own as well.
Uniform - Approved MMA shooting style gloves are mandatory. - Athletes may wear a Gi jacket, t-shirt, or fight without top apparel; as well as Gi pants, full-mid-short length tights, or shorts to be worn on lower half of the body. - Fighters must wear a groin cup. - Mouth guard is mandatory. - Wrestling shoes are optional.
Illegal Techniques All classes - Groin strikes - Striking the throat - Pulling hair - Poking, gouging, or applying direct pressure to the eyes - Biting - Pinching (intentional) - Scratching (intentional) - Finger and toe submissions - Attacking the opponents spine, including the back of the neck, in any form (strikes, submission, or any - direct form that presents risk of injury) - Straight kicks to the front half of the knee - Slamming or dropping the opponent on his/her head (intentional) - Grabbing the ring ropes or corner pads is illegal - Fighters may not use any slippery substance on their body such as vaseline or liniment.
Additional Illegal Techniques - Knee and point of elbow strikes to the head. - Kicking the head, while one or both fighters are on the ground. - No punches to the head and face when one or both fighters are under 18 years of age. (One or both hands or knees touching the floor surface will be considered being on the ground).
Legal Techniques All classes - Kicking the head, legs and body (except prohibited) - Punching the head, body, and legs (except prohibited) - Take downs and throws (except prohibited) - Submissions, joint locks, chokes and pressure point techniques (except prohibited) - Knee and elbow strikes to the body and legs (except prohibited) - Forearm strikes to the head (not with the point of elbow) - Head buts to the body
Length of matches - Non title fights will be scheduled for 3 X 5 minute rounds with 1 minute rest between rounds. - All Title fights will be scheduled for 5 X 5 minute rounds with 1 minute rest between rounds.
Titles available: State / Regional / National /Continental / World
Methods of victory - Win by opponents disqualification - Win by K.O. - Win by T.K.O. - Win by tap out of opponent - Win by choke out unconsciousness - Win by decision - Win by opponent yells out "stop" - Win by referee's stoppage of match - Win by medical stoppage of match - Win by the opponents corner conceding the fight
Disqualification - Use of any illegal joint technique will result in immediate disqualification - Intentional use of any illegal technique will result in immediate disqualification - Any unsportsmanlike conduct (the intention to harm the opponent outside the spirit of sport competition, disobeying referee instructions, acts of disrespect, immoral conduct, etc.) may result in disqualification.
Methods of victory defined K.O. (knockout) A knockout will be counted if one person goes down from the impact of a blow and results or appears unconscious or can not adequately defend himself (not from a push or slip). The referee will step in and stop the fight.
T.K.O. A T.K.O. is registered when the referee deems that one fighter is in danger of receiving excessive damage if they continue in the match, in this case the referee will award the other fighter a T.K.O. victory.
Tap Out A fighter may give up at anytime during the match by "taping out", this is done by slapping their open palm multiple times ( a minimum of 2 times) on the mat, the opponent, the referee or as a sign in the air if they cannot position themselves to tap out by one of the other methods. Tapping out acknowledges a victory for the opponent and ends the match immediately.
Choke Out The referee will immediately stop a match at any sign of unconsciousness when a choke has been set and award the combatant who applied the choke the victory.
Decision - When a match goes to the time limit then the judges will make a decision based on the following point system. - Standing superiority - The fighter who has shown superior skills on the feet will be awarded one point and the opponent no points. In the case of equal display of standing skills, both combatants will be awarded one point. (Per Round). - Takedown superiority - The combatant who shows superiority in takedowns will be awarded 1 point and the opponent no points. In the case of equal takedown skills both combatants will receive 1 point. (Per Round). - Ground superiority - The combatant who shows superior ground fighting skills will be awarded 1 point and the opponent no points. In the case of equal ground fighting skills both combatants will receive 1 point. (Per Round). - Total superiority - The fighter who controls most of the fight action during each round will be awarded 2 points. In the case of equal amount of control by both combatants, each combatant will be awarded 2 points. (Per Round).
The points will be totaled and the combatant with the most points will be judged as the winner by each individual judge. In the case of equal points awarded to each combatant, the judge will award a draw. The match will be judged by 3 licensed judges who will turn in their score cards with their name on the card at the end of the match. The referee will award a decision based on the decision of the judges as follows:
Unanimous decision All 3 judges award a victory to the same combatant.
Majority decision Two judges award a victory to the same person and the third judge awards a draw or one judge awards a victory to one person and the other two judges call a draw.
Split decision Two judges award a decision to one combatant and the other judge awards a decision to the other combatant.
Draw All three judges award a draw (equal points). Or one judge awards a decision to one fighter while the second judge awards a decision to the opposing fighter and the third judge awards a draw.
Opponent yells out "Stop." When a combatant yells out stop or in any other way indicates that they do not wish to continue, the referee will stop the match immediately and award the victory to the other combatant.
Referee's stoppage of the match The referee will consider both combatants safety at all times and may stop the match and award a victory to the appropriate combatant if he feels that the other combatant's safety is in danger and or injury is eminent and forth coming. This situation will be given particular consideration when a joint lock is being put on and the "locked" combatant refuses to "tap out" or "give up".
Stalemate When the combatants are on the ground and neither is attempting to gain an advantage position or submission, then the referee will start a ten count, if the action does not pick up and the fighters are still not securing an advantage or submission by the end of the ten count, then a stalemate exists and the referee will break the combatants and restart them on their feet. When the fighters go under the ropes or entangle in the ropes then the referee will break them and restart them in the center of the ring in the same position they were when stopped.
Weigh in procedures and weight classes Fighters may weigh-in the evening before the event or up to one hour prior to the start of the event. No fighter may weigh-in more than 24 hours prior to the start of a match. An official representative from the sanctioning body and the opposing fighter's trainer must be present at the weigh-in.
Weight ClassesWeight Class Range (lbs.) Range (kilos)
Bantamweight 125 and under 56.80 and under
Super bantamweight 125.1 133 lbs 56.85 60.45 kg.
Featherweight 133.1 141 lbs. 60.50 64.10 kg.
Super featherweight 141.1 149 lbs. 64.15 67.70 kg.
Lightweight 149.1 157 lbs. 67.75 71.35 kg.
Super Lightweight 157.1 165 lbs. 71.40 75.00 kg.
Welterweight 165.1 173 lbs. 75.05 78.65 kg.
Super welterweight 173.1 181 lbs. 78.70 82.25 kg.
Middleweight 181.1 190 lbs. 82.30 86.35 kg.
Lt. Heavyweight 190.1 200 lbs. 86.40 90.90 kg.
Cruiserweight 200.1 210 lbs. 90.95 95.45 kg.
Heavyweight 210.1 225 lbs. 95.50 102.25 kg.
Super Heavyweight 225.1 and over 102.30 and over
- From Tony Perez with a little editing from us (color, highlights, etc...)
Dates subject to change
(1/1/05)
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